Posts

Gmod Trainstation

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Gmod Trainstation This is a half life based trainstation that has a security checkpoint food rations security room and a nova prospekt razor train. Features Security checkpoint Security interrogation room Rations and ticket dispenser and a line for rations Razor train to nova prospekt Manual and Automated controls for security checkpoint Station platform with benches and a clock also a breencast PA Speaker Planned features A remaster Gallery

IITPP Warhead Parkour

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  Table Of Contents Introduction Addons How I Made It Features Videos Gallery Introduction So this is a parkour course I made that has a time limit based off the Warhead parkour section of IITPP on ROBLOX. This features 5 sections this includes: A puzzle to open the first door A small laser section A couple of jumps over radioactive waste A small vent section A code to open the last door that's seen before you get into the vent Addons These are the addons required for this (All links go to Steam) Sub-material Wiremod 3D Stream radios SProps (Maybe) How I Made it So this one is shorter on WHY I made it since I just wanted to. But I did make it using Precision alignment to make my life easier. I used plastic for pretty much the entire build and the advanced stuff is made using Wiremod. Features This is a bigger build so let me show you all the features A small math puzzle to open the door A laser section   A pool of radioactive waste to jump over A vent section A code to op...

Portal 1 Vital Apparatus Vent E2

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Portal 1 Vital Apparatus Vent E2 (Expression 2) "The vital apparatus vent will deliver a weighted companion cube in 3... 2... 1..." -GLaDOS Portal 1 So one day me and my friend were playing Garry's mod together and they wanted to create a Portal 1 floor button (Another blog will talk about the portal 1 floor button I made) so I made one and I also decided to create This! The Vital Apparatus Vent! How I Made It So the functionality is it can drop 1 weighted storage cube (or a million if you hold the input) when you give it an input. The dropper itself has no collision at least the the trap door doesn't so the cube on the top is a hologram that gets hidden once a cube is dropped so it looks like its falling out! The Code: Copy and Paste Code: @name P1 cube dropper @inputs Drop @persist Dropped A @model models/props/box_dropper.mdl if (first()|dupefinished()) { holoCreate(1) holoModel(1,"models/props/box_dropper_cover.mdl") holoParent(1,entity()) ...